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Adobe MCP logo
Health: ActiveRecent health check succeeded.Last checked 9/22/2026, 11:16:22 AM

Adobe MCP

User RatingsBe the first to rate and review this MCP server! Enrichment pendingWe haven’t run our AI enrichment pass on this listing yet, so the overview, use cases, and FAQ below may be sparse or missing. We work through the catalog over time β€” check back soon.
View Repository1 GitHub StarsTotal stargazers on GitHub for the source repository (1 stars).Visit Website

Drive Adobe CC (AE, Photoshop, Illustrator, Premiere, Character Animator) from any MCP client

Quick Install

Automated & IDE Setup

Copy the AI prompt to install this server into Claude Code, Cursor, or another agent β€” or use 1-click editor setup below.

Add to CursorAdd to VS Code
Not yet automatically verified

We haven't yet run this listing's install command through our automated sandbox check. This isn't a red flag β€” we're steadily working through the catalog.

Manual Client & Custom JSON ConfigExpand JSON β–Ύ

Client Config & Setup

Choose your client or environment
Target File:~/Library/Application Support/Claude/claude_desktop_config.json
claude_desktop_config.json
{
  "mcpServers": {
    "adobe-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@ajsmonty/adobe-mcp"
      ]
    }
  }
}

πŸ’‘ Paste the JSON block into your client's configuration file under mcpServers, then restart the application.

Install Tool Schemas (5) Directory Badge Claim listing AlternativesπŸ’» More in Developer Tools

Capabilities & Tool Schemas (5) ~107 tokensApproximate context cost of this server’s tool schemas (~4 chars/token), before any tool is called. Actual usage depends on your client and model.Self-reported Self-reportedParsed from the repository README, not verified against a live server β€” may be incomplete or out of date.

Inspect callable tools, capabilities, and parameters exposed to AI agents by Adobe MCP.

run_extendscript

Run arbitrary JSX; `return <value>` comes back as JSON. Auto undo-grouped.

get_project_state

Project item tree, or one comp's layers in detail (`comp_name`).

save_frame

Render a comp frame to PNG, returned inline so Claude can *see* its work.

list_ae_scripts

List `.jsx`/`.jsxbin` tools in `scripts/` with descriptions from header comments.

run_ae_script

Execute a library script, like File β†’ Scripts β†’ Run Script File.

Documentation Overview

adobe-mcp β€” Adobe Creative Cloud MCP server (macOS)

Drives After Effects, Photoshop, Illustrator, Premiere Pro (and Character Animator puppet authoring) from Claude, plus Blender and Substance 3D Painter for 3D look-dev and cinematic animation. See ROADMAP.md for the full tool matrix and what is next. Bridge: MCP client β†’ this server β†’ AppleScript DoScript β†’ AE β†’ temp result file β†’ back.

Tools

ToolPurpose
run_extendscriptRun arbitrary JSX; return <value> comes back as JSON. Auto undo-grouped.
get_project_stateProject item tree, or one comp's layers in detail (comp_name).
save_frameRender a comp frame to PNG, returned inline so Claude can see its work.
list_ae_scriptsList .jsx/.jsxbin tools in scripts/ with descriptions from header comments.
run_ae_scriptExecute a library script, like File β†’ Scripts β†’ Run Script File.

3D & cinematic VFX pipeline (Blender + Substance 3D Painter)

Two Python bridges extend the server beyond ExtendScript so one agent can take a shot from blocking to final composite:

Code
                  β”Œβ”€β”€β–Ί Blender ──────────► Python (bpy): live add-on socket :9877, or headless `blender -b`
MCP client ───────┼──► Substance Painter ─► Python: remote scripting HTTP :60041 (/run.json)
                  └──► After Effects ────► ExtendScript via osascript (as above)
ToolPurpose
blender_run_pythonRun bpy code (result = ... returns JSON). mode: live (running Blender), background (headless, optional blend_file / save_as), auto.
blender_get_stateScene summary: frame range, fps, engine, motion blur, camera lens/DoF, passes, every object.
blender_render_frameRender a low-sample preview frame through the scene camera, returned inline.
blender_render_animationRender the frame range with the scene's output settings and register the output as an asset.
substance_run_pythonRun Python in Substance 3D Painter (substance_painter.*).
substance_get_stateTexture sets, resolutions, stacks, channels, root layers.
substance_bake_mesh_mapsStart the async mesh-map bake (curvature/AO feed smart materials).
substance_export_texturesExport PBR maps with a preset (default PBR Metallic Roughness); registers each map.
vfx_plan_creature_shotTurns a brief ("a photo-real dinosaur walking past the camera while turning its neck") into physically derived timing plus the ordered tool calls for every stage.

Free CC0 texture & HDRI libraries (Poly Haven, ambientCG): everything both publish is public domain, so it's free for commercial work with no attribution.

ToolPurpose
texture_searchSearch both libraries for PBR materials (type=texture) or HDRIs (type=hdri); returns ids, tags, thumbnails.
texture_downloadDownload one asset at 1k–8k into <workspace>/textures (cached), maps renamed <id>_BaseColor/_Roughness/_Normal/_Height/_Metallic/_ARM/_AO.
blender_apply_textureBuild a Principled material from a library asset or a local map folder (e.g. a Substance export) and assign it: correct colour spaces, OpenGL normals, true displacement, ARM unpacking, real-world tile_m scale, tri-planar projection for meshes without UVs.
blender_set_hdriLight the scene with a library HDRI (strength, rotation) to match the plate.

The downloaded folder also works as texture_dir for Creature_Walk_Cinematic.py. Set POLYHAVEN_API / AMBIENTCG_API to point at a mirror if you need to.

Library scripts (run with run_script, parameters via params):

  • scripts/blender/Creature_Walk_Cinematic.py: a heavy-biped walk timed from physics. Speed comes from the Froude number, stride from Alexander (1976), and feet stay planted with zero slide. The neck and tail lag 3 frames per joint, the head is gaze-stabilised and turns toward the lens, and the chest breathes. The camera is a handheld rig with operator lag and footfall impact shake. The render setup is Cycles with a 180Β° shutter, a shadow catcher, and beauty/shadow/mist PNG sequences plus a multilayer EXR. Tested headless against Blender 5.0.1 (bpy); it also handles the 4.x APIs.
  • scripts/substance/Creature_Skin_LookDev.py: optional bake, then a matte "aged scales" base, a cavity-masked wetness layer, and glossy eye/mouth sets, all in one undo step. Optional export.
  • scripts/ae/Cinematic_3D_Composite.jsx: imports the passes, multiplies the shadow, adds a precomped edge light wrap, depth haze from mist, an optional depth lens blur, CG softening, and grain on the CG only.

Setup:

  • Blender live mode: Edit β†’ Preferences β†’ Add-ons β†’ Install from Disk β†’ bridges/blender/adobe_mcp_bridge.py, then enable it (listens on 127.0.0.1:9877; override with BLENDER_MCP_PORT). Background mode needs no add-on; it finds /Applications/Blender*.app or blender on PATH (override with BLENDER_PATH).
  • Substance 3D Painter: launch with remote scripting enabled: open -a "Adobe Substance 3D Painter" --args --enable-remote-scripting (port override: SUBSTANCE_PAINTER_PORT).
  • Both bridges are local-only and unauthenticated: anything on the machine that can reach the port can run Python in the app. Disable the Blender add-on or quit Painter when you're done.

Knowledge system (the server learns as it goes)

The server ships with a curated knowledge base (knowledge/lessons.jsonl) seeded from real production sessions β€” matchName gotchas, API quirks, parameter-type traps, and techniques (blueprint line extraction, seamless wind loops, QE transitions, Auto Reframe...).

Three mechanisms keep it useful and growing:

  1. Auto-surfaced gotchas β€” every failed *_run_extendscript call is matched against the lesson keywords; hits are appended to the error message the client sees (e.g. hit Illegal Parameter type in Premiere and the fix for autoReframeSequence's string preset arrives with the error). Failures are also logged to $WORKSPACE/error-log.jsonl as raw material for new lessons.
  2. knowledge_search / knowledge_add tools β€” agents consult lessons before attempting unusual scripting, and record new gotchas when they solve one that wasn't auto-suggested. Runtime lessons persist to $WORKSPACE/learned.jsonl (survives repo updates, per-install).
  3. Server instructions + tool descriptions β€” the highest-value rules (explicit document targeting, visual verification, render-timeout handling, ES3 limits) are baked into the MCP instructions and the per-tool descriptions, so a fresh install starts smart.

The scripts/ per-app libraries are the executable side of the same idea β€” distilled, reusable skills (list_scripts / run_script): blueprint line extraction (PS), seamless wind loops and kinetic typography rigs (AE), one-call vertical Auto Reframe (Premiere).

Install

Option A β€” one-click for Claude Desktop & Cowork (no Node needed)

  1. Have the Adobe apps you want to drive installed. In After Effects, enable Preferences β†’ Scripting & Expressions β†’ "Allow Scripts to Write Files and Access Network".
  2. Download the latest adobe-mcp-x.y.z.mcpb from Releases and double-click it (or drag it onto Claude Desktop β†’ Settings β†’ Extensions). Claude Desktop bundles its own Node runtime β€” nothing else to install.
  3. Use it. The first tool call for each app triggers a one-time macOS Automation permission prompt β€” click Allow.

Upgrading? Remove the old version first (Settings β†’ Extensions β†’ Adobe Creative Cloud β†’ Uninstall), then install the new .mcpb β€” in-place installs over an existing version can leave stale files behind while reporting the new version number.

Option B β€” any MCP client via npm

Requires Node 18+ installed system-wide (nodejs.org installer or brew install node β€” note GUI apps often cannot see nvm-managed installs). No clone, no npm install: every client config below just runs

Terminal
npx -y @ajsmonty/adobe-mcp

Option C β€” from source (contributors)

bash
git clone https://github.com/AJSMonty/adobe-mcp.git ~/tools/adobe-mcp
cd ~/tools/adobe-mcp && npm install
# point your client at: node ~/tools/adobe-mcp/server.mjs

Premiere Pro only: the ppro_* tools need the bundled CEP panel installed once β€” copy cep/mcp-bridge to ~/Library/Application Support/Adobe/CEP/extensions/ and enable PlayerDebugMode (see Notes), then open Window β†’ Extensions β†’ MCP Bridge inside Premiere.

Hook up to your MCP client

This is a standard stdio MCP server β€” any MCP-capable client can drive it (Claude Code, Claude Desktop, Cursor, Windsurf, VS Code Copilot agent mode, Zed, Cline, Goose, ...). Everything below is the same one-liner expressed in each client's config format: run npx -y @ajsmonty/adobe-mcp over stdio (or node .../server.mjs for a source checkout).

Claude Code

Terminal
claude mcp add --scope user adobe -- npx -y @ajsmonty/adobe-mcp

--scope user = available in all projects; use --scope project from inside a repo to share via .mcp.json with your team. Verify: claude mcp list.

Claude Desktop

Settings β†’ Developer β†’ Edit Config, add to claude_desktop_config.json:

config.json
{
  "mcpServers": {
    "adobe": {
      "command": "npx",
      "args": ["-y", "@ajsmonty/adobe-mcp"]
    }
  }
}

Fully quit and reopen Claude Desktop.

Cursor

Settings β†’ MCP β†’ Add server, or edit ~/.cursor/mcp.json (global) / .cursor/mcp.json (per-project):

config.json
{
  "mcpServers": {
    "adobe": {
      "command": "npx",
      "args": ["-y", "@ajsmonty/adobe-mcp"]
    }
  }
}

Enable it under Settings β†’ MCP, then use Agent mode (composer) β€” tool calls appear with approval prompts.

VS Code (Copilot agent mode)

Read the full README β†’View source on GitHub β†’

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Adoption & maintenance

Factual signals from GitHub, npm, and our automated checks β€” not a rating.

GitHub stars
1
Stargazers on the source repository.
Last commit
2mo ago
Most recent push to the default branch.
Tools exposed
5
Callable tools this server registers over MCP.
Directory activity
2 views
Config copies, upvotes, and views on AllMCPs.

Reviews

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Frequently Asked Questions about Adobe MCP

Add the following block to your claude_desktop_config.json under mcpServers: "mcpServers": { "adobe-mcp": { "command": "npx", "args": ["-y","@ajsmonty/adobe-mcp"] } }

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Technical Specs & Signals

CategoryπŸ’»Developer Tools
More technical detailsExpand β–Ύ
TransportSTDIO
RuntimeNode.js
Last updatedJul 15, 2026
11/12 checks healthy over the last 45d
Views2
Unique ViewsTotal visits recorded for this listing page on AllMCPs.
Installs0
Installs & Copy ActionsTotal times users copied install commands or configuration snippets for this server.
GitHub stars1
GitHub Star CountTotal stargazers on GitHub representing community popularity (1 stars).
Last commit2mo ago
Last Repository CommitThe most recent commit or push recorded for this server's GitHub repository.Last commit on Jul 15, 2026
49Quality signal: Fair Β· 49/100How this signal is calculated β–Ύ
Server availabilityNot measured

Not scored for repo-hosted servers β€” we can't reach the running server, only its GitHub page. Hosted MCP endpoints are health-checked live.

Verified ownership10/20
Documentation & tools24/30
Adoption & activity3/15
Community engagement0/10

A guidance signal from public completeness & health data β€” not a user rating. New listings start lower and rise as they add docs, get verified, and grow adoption. Signals we can't observe for a listing are skipped, not counted against it.

Supply-chain signal

No high-severity advisories surfaced by our automated scan.

Critical 0High 0Medium 0Low 0

Scanned 5d ago via OSV.dev Β· @ajsmonty/adobe-mcp (npm)

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