# unitymcptest-mcp [Health: Active]

**Category:** 🎮 Gaming  
**Repository:** https://github.com/clauxel/unity-mcp-test-loop-mcp  
**GitHub Stars:** 0  
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**Installs:** 0  
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**Directory Page:** https://allmcps.com/mcp/unitymcptest-mcp

## Description
A paid remote MCP for Unity-MCP, built to return verdicts, receipts, usage logs, and audit-ready JSO

## Tools
Capabilities this server exposes over MCP:

- **run_unity_playmode_check**
- **invoke_unity_method**
- **summarize_unity_failure**
- **export_unity_receipt**

## Claude Desktop Quick Installation
Remote MCP endpoint (confidence: high). Install path detected from listing signals. Add as a URL/SSE server in your client:

```json
"mcpServers": {
  "unitymcptest-mcp": {
    "url": "https://unitymcptest.clauxel.com/mcp"
  }
}
```

## Documentation

## What unitymcptest-mcp MCP server does

The unitymcptest-mcp MCP server gives AI agents access to a hosted Unity-MCP testing workflow. It is designed for checking Unity scenes and returning structured results that can support review, debugging, and audit-oriented records. The service is remote and paid; the repository documents the hosted product rather than containing its private production implementation.

Four MCP tools are exposed:

- `run_unity_playmode_check`
- `invoke_unity_method`
- `summarize_unity_failure`
- `export_unity_receipt`

Together, these tools cover the documented test-loop workflow: run a check, call a Unity method, summarize a failure, and export a receipt.

## How it works

The service exposes a Streamable HTTP MCP endpoint at `https://unitymcptest.clauxel.com/mcp`. An MCP client sends JSON-RPC requests to that endpoint and authenticates production calls with a bearer token. The hosted service also publishes server-card metadata at `https://unitymcptest.clauxel.com/server-card.json`.

Results are oriented toward review and record keeping. The description specifically identifies verdicts, receipts, usage logs, and audit-ready JSON as outputs or service concerns. This makes the unitymcptest-mcp MCP server relevant when an agent needs more than an informal text response from a Unity test run.

## Setup and configuration

Access requires a paid plan. Start on the product website, choose a plan, and create or request an API token. Then add the MCP endpoint to a client that supports remote Streamable HTTP servers and configure the client to send the token as an HTTP authorization header:

```http
Authorization: Bearer <token>
```

The documentation does not specify a required environment-variable name, client-specific configuration file, or local installation command. Unauthenticated browser requests to `/mcp` return a JSON error rather than exposing internal details.

## Tools and capabilities

The documented tool surface consists of four operations. `run_unity_playmode_check` is the entry point for the named playmode-check workflow. `invoke_unity_method` provides the named Unity method-invocation operation. `summarize_unity_failure` handles the documented failure-summary step, while `export_unity_receipt` supports receipt generation.

The service also provides public server-card metadata and usage logs. Receipt-oriented JSON is a central output format, and the product is described as returning review-ready receipts for agent workflows.

## Limitations and notes

The unitymcptest-mcp MCP server is not presented as a local Unity package or self-hosted implementation. The repository is a public documentation and directory-submission reference for the hosted service, and it does not include the private production source code.

Production use requires a bearer token issued through the product website and a paid plan. It also does not document the tools' parameters, Unity project connection procedure, response schemas, rate limits, or plan-specific quotas. Confirm those details before building an automated pipeline around the service.

_Full upstream README: https://allmcps.com/mcp/unitymcptest-mcp/readme_

