# SpriteCook [Health: Active]

**Category:** 💻 Developer Tools  
**Repository:** https://github.com/SpriteCook/skills  
**GitHub Stars:** 27  
**Views:** 0  
**Installs:** 0  
**Upvotes:** 0  
**Directory Page:** https://allmcps.com/mcp/spritecook-2

## Description
Generate game sprites and assets from text prompts for game development.

## Claude Desktop Quick Installation
Install path detected from listing signals. Uses `npx` (confidence: high):

```json
"mcpServers": {
  "spritecook": {
    "command": "npx",
    "args": ["-y","skills"]
  }
}
```

## Documentation & README

# SpriteCook Agent Skills

Agent skills for [SpriteCook](https://spritecook.ai) - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.

Skills follow the open [Agent Skills](https://agentskills.io/) standard and work across all compatible editors.

## Available Skills

### spritecook-workflow-essentials

Shared workflow rules for SpriteCook:

- Check credits before larger runs
- Prefer presigned download URLs
- Save reusable `asset_id` values in a local manifest
- Import local image data with `import_asset`
- Rename useful assets with `update_asset_label`
- Use `smart_crop_mode="tightest"` by default
- Use `gemini-3.1-flash-image-preview` as the recommended default model

### spritecook-generate-sprites

Still-image generation guidance:

- Generate production-ready pixel art or detailed/HD assets
- Choose the right mode, model, and crop settings
- Keep style consistency with `reference_asset_id`
- Use `edit_asset_id` only when modifying an existing SpriteCook asset

### spritecook-build-ui-kits

Concept-first UI system guidance:

- Build complete menus, HUDs, inventories, dialogs, settings screens, and overlays
- Reuse an existing SpriteCook concept asset ID or generate/select a coherent concept
- Generate transparent component sheets, extract named controls and states, and finalize 9-slice metadata
- Keep normal `mode="ui"` generation focused on individual UI elements

### spritecook-animate-assets

Animation workflow guidance:

- Import local images with `import_asset`, then animate by `asset_id`
- Use `remove_background` for transparent cutouts when needed
- Use `edge_margin=6` by default for safer framing
- Write grounded, character-specific motion prompts
- Use `auto_enhance_prompt=true` when simple prompts like `Idle` or `Attack` are enough

### spritecook-use-assets-in-godot

Godot export workflow guidance:

- Export completed character animation runs into Godot 4.x projects
- Materialize SpriteCook MCP `text_files` and `asset_downloads` manifests
- Set up SpriteFrames importer files and ready-to-test player scenes
- Use `AnimatedSprite2D` for platformer exports and `AnimatedSprite3D` for top-down/isometric exports

## Installation

### Quick install (all compatible editors)

```bash
npx skills add spritecook/skills
```

### With SpriteCook CLI (also sets up MCP connection)

```bash
npx spritecook-mcp setup
```

## Prerequisites

You need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.

**Set up MCP + skill in one step:**

```bash
npx spritecook-mcp setup
```

Or see [spritecook.ai](https://spritecook.ai) for manual setup instructions.

## Supported Editors

Works with any editor that supports the Agent Skills standard:

- Cursor
- VS Code (GitHub Copilot)
- Claude Code
- Claude Desktop
- Antigravity
- Codex
- Windsurf
- And more

## License

MIT

