# Pose Lab [Health: Active]

**Category:** 💻 Developer Tools  
**Repository:** https://github.com/hpdkhoa/poselab-mcp  
**GitHub Stars:** 1  
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**Directory Page:** https://allmcps.com/mcp/pose-lab

## Description
Measured spatial answers for posing first-person arms and a rifle in Blender

## Claude Desktop Quick Installation
Install path detected from listing signals. Uses `uvx` (confidence: high):

```json
"mcpServers": {
  "pose-lab": {
    "command": "uvx",
    "args": ["poselab-mcp"]
  }
}
```

## Documentation

## What Pose Lab MCP server does

Pose Lab MCP server gives an MCP-connected model numeric information about a first-person arms-and-rifle rig in Blender. Rather than relying on an image to judge 3D relationships, it reports positions in named coordinate frames, penetration depth, surface orientation, visibility, and screen placement.

The tools cover both inspection and modification. A model can load a rig, inspect its frames and constraints, apply an idle pose or animation frame, move the rifle while preserving hand holds through arm IK, reach a point with a wrist, or rotate an individual bone. It can then evaluate whether the result is anatomically plausible, maintains hand contact, avoids unwanted intersections, and satisfies view-coverage or visibility goals.

## How it works

Positions use explicit frames so callers do not have to infer axes. The `gun` and `arms` frames use Unreal-style axes and centimetres. The `view` frame is relative to the eye, with right, forward, and up directions. Rifle rotations use roll, swing, and pitch; rifle translations use right, forward, and up in view space.

Checks measure different aspects of a pose. `clearance` finds how far the rifle enters an arm, palm, or finger and reports where the contact occurs. `anatomy` evaluates elbow, forearm, wrist, finger, and thumb rules, returning the measured values and every violated rule. `grip` checks palm-facing contact, palm distance, and whether the rifle enters the backs of the hand or fingers. `faces_eye`, `visible`, and `screen` describe what the eye can see and where a surface appears.

The `solve` tool samples rifle movements against requested goals and reports each goal's results, including goals that no sampled movement can satisfy. `solve_grip` searches hand placement while considering grip, clearance, arm rules, and view budget. For animation, `scan_clip` checks every frame, while `fix_clip` attempts repairs and reports what remains unreachable.

## Tools and capabilities

Pose Lab MCP server includes tools for:

- Discovering rigs, named points, frames, sign conventions, clips, and movable parts with `list_rigs`, `load_rig`, and `describe`.
- Applying poses and movements with `pose_idle`, `pose_clip`, `move_part`, `snapshot`, `move_gun`, `reach`, and `turn_bone`.
- Measuring positions and spatial relationships with `where`, `distance`, and `clearance`.
- Checking human-arm constraints, research ranges, and hand contact with `anatomy`, `arm_ranges`, and `grip`.
- Evaluating view direction, visibility, screen position, and arm coverage with `faces_eye`, `visible`, `screen`, and `view_cover`.
- Rendering contact sheets, solving rifle or grip goals, and checking clips with `render`, `solve`, `solve_grip`, and `check_set`.
- Loading, scanning, repairing, retargeting, and exporting animation clips with `record_clip`, `load_clip`, `scan_clip`, `fix_clip`, `retarget_clip`, and `save_clip`.

## Limitations and notes

The built-in sample rig contains an idle grip that violates the wrist rule: the reported bend is 44 degrees on the left and 58 degrees on the right. In the documented example, `fix_clip` improves the left side to 29 degrees but cannot repair the right without putting the rifle into the back of the palm; that case requires a different grip or elbow position.

Clearance should be interpreted with the pose's intended contacts in mind. A hand already wrapped around the rifle may need palm and finger segments excluded with `ignore` patterns, otherwise normal grip contact can appear as penetration. Conversely, excluding those segments can hide a hand placed on the wrong side, so `grip` is needed for contact validation.

The anatomy defaults combine cited joint ranges with project-specific working rules. Rig-level `limits`, `finger_limits`, and `thumb_limits` entries can override values. Solver results describe sampled configurations, so an unmet goal means no tested sample met it, not necessarily that every possible pose is impossible.

_Full upstream README: https://allmcps.com/mcp/pose-lab/readme_

